![]() 3D Mario happily throws minigames and whatnot into the levels, 2D Mario stays 2D Mario. 3D Mario just sits back and tells you to play whatever you feel like, 2D Mario tells you to beat the levels in front of you or you can forget about progression. 3D Mario makes powerups level specific temporary effects while 2D Mario makes powerups regular equipment that you carry around. 2D Mario never had you replay the same level over and over to find all the stars. 3D Mario has exploration, puzzle solving and whatnot while 2D Mario is about getting to the end of the level. In short, 2D Mario and 3D Mario are entirely dissimilar games. Is navigation in 3D really that daunting to them? For the sake of curiosity, I'd kind of like to know exactly what it is that makes Japan take to this when they didn't to Super Mario Galaxy.
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